![]() More information on it can be found on the developer's Patreon. Pascal Gilcher's ray tracing global illumination shader doesn't introduce proper ray tracing, but it comes with some advantages, like being able to run in any game and on any GPU. ![]() This game looks lovely with RTGI shader and without it, the Screen space reflection actually work but it assigns it's self with not every material so it's hard to see but it is there.
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